What’s impressive about the balance of Titanfall is that somehow, as empowering as it is to play as Goliath, David still has more than a fighting chance thanks to their many equippable abilities. I only wish there was more of it, and that it was easier to fight my friends. It’s more than a “Call of Duty with mechs” gimmick – Titanfall turns out to be an invigorating multiplayer first-person shooter that melds fresh mechanics with familiar ones, creating a new watercooler moment almost every time I play. It’s a signal that I’m about to transition from the liberating mobility of a jetpack-powered, wall-running soldier (called a pilot) to the ego-swelling walking tank that punches enemy players midair as they try to leap on its back and squashes AI-controlled minions with heavy metal feet. I still catch myself looking up to the sky as I press down on the D-pad to call it in, because watching my 20-foot-tall robot exosuit fall onto the battlefield, seemingly from Heaven, is a glorious sight that I still see replaying when I close my eyes at night. ![]() ![]() After my first few rounds of Titanfall, hearing the “Your titan is now ready” notification began to induce a Pavlovian adrenaline-rush response.
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